#ifndef spriteclass
#define spriteclass

#include "SDL.h"
#include "SDL_image.h"
#include <iostream>
#include <fstream>
#include <string>
#include <stdlib.h> 
#include <cstdlib>
#include <iomanip>

class house;



class sprite{


int frames;
int curframe;
SDL_Rect clips[256];
SDL_Surface* sheet;


public:

sprite(std::string,house*);
sprite(std::string,std::string,house*);
void SpriteDraw(int,int);
void SpriteDraw(int,int,int);


house* home;




};



#endif